Showing posts with label Coding. Show all posts
Showing posts with label Coding. Show all posts

Monday, May 26, 2014

Bigger Than You Think

I have decided that VN is going to have a lot more RPG elements than I initially decided. I blame this song. The intro to the song, right up till the part where he sings is absolutely perfect for a pre battle scene (Enia - Drayden showdown anyone?). Not to mention the theme of the song is so fitting to the game. The more I think about this game, the bigger and badass it gets. Definitely going to need to hire a programmer for this. Especially if I decided to do a little open world exploration later on in the game. I've always been a sucker for an open world platform RPG. I'm so pumped for this game, and even though it's pretty linear in story, it's going to be expansive in the routes you can get to it. This pushes the estimated release date much later though. I hope I'm able to write most of the actual script soon though. At least for up to chapter five. That way I can start seeing if I can get a more diverse team to help me.

Wednesday, May 21, 2014

That Awkward Moment When Your Game's Too Long

So I was going over the full outline with my friend Waz, and I realized something. It's too damn long. Like really fucking long. So I decided that we would have to split it in three parts or rather, three arcs. The first arc is about Enia being forced to live in the human world and coming to terms with herself. The second arc will revolve with some romance but mainly the history of the family and heavily involve mystery. The third arc is the action arc, in which Enia fights to get her throne back and has her "happy" ending.

The problem with this? Coding. It's going to be a true pain in the ass to code this long piece of work, especially seeing as I want to implement a sort of battle system later on. That would involve me moving all my work into Ren'Py and I don't know jack squat about Python coding. So unless I can get someone to work for free to help me code this baby, then I'm going to have to start learning. At least I'm graduating next week and will have all of summer vacation to work on learning Ren'Py. But on the other hand, I could just wait until all the UI's, script, and art is ready and see if I can save money to pay someone to code this game for me. Hmm... Decisions decisions. Maybe I'll just do a kick starter instead when I have most of the work done.